Begin an epic journey of discovery across our fun and exciting Realms; Art, Biology, Chemistry, Design, English, History, Languages, Mathematics, Music, Physics, Sport, World icons and much more…!
Can you make it to Realm Genius? discover a whole new world as never before.
Choose your special powers and boost through the gaming levels from Foundation to key Stages, 1, 2 and 3 and become a super Realm Genius!
iXploR, have fun and teleport yourself into a wonderful world of discovery!
Are children enjoying learning and gaining the skills, knolwedge and character to prepare them for industries of the future?
The education system was designed post industrial revolution to prepare children for factory work and often does not relate to the fast changing world we live in.
The National Curriculum is exam driven and test based with exams at 7+, 8+, 11+, 13+ with little opportunity to develop practical skills for children. Parents are paying for expensive tutors not to mention reducing valuable downtime giving children the opportunity for creative play. Children are increasingly becoming anxious, from a young age, with stress impacting their mental wellbeing. Children are losing a love of learning!
i-Xplor is developing an evidence based, research proposal as part of cohort 12 of Europe’s largest EdTech Accelerator – EDUCATE, a partnership with University College London and the Institute of Education.
iXplor has been busy trying to understand the needs of children, parents and teachers to develop a creative, fun and immersive educational gaming experience. Our approach to curriculum innovation includes working with the very best brains & subject specialists. We have been researching how the National Curriculum can be visualised & gamified through immersive technologies applying the 21st Century skills methodology, weaving knowledge with character led gaming strategies including; critical thinking, problem solving, communication, creativity & innovation, digital literacy, collaboration, career & life skills, organisation, ability to respond under pressure and resilience.
Our methodology involves; market research, interviews, surveys, research trials with our BBB (Board of Brilliant Brains), focus groups with state and independent schools across the world as well as youth centres and ‘hard to reach’ communities working alongside leading universities, world class gaming specialists, SEN and wellbeing experts. All of which have contributed towards our learning outcomes evaluation framework aligned with the National Curriculum and school exams.
iXploR is the world’s first education platform offering subjects from the National Curriculum through gamification, AI and Mixed Reality (XR) immersive technologies.
Catering to 7-14 year olds, we aim to develop a ‘best of breed’ global curriculum, which will eventually be available in different languages.
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DO YOU HAVE
Become part of an exciting, creative and transformative business that uses tech for good, and aims to revolutionise the way children learn across the world!
London Mayor’s ‘London & Partners Business growth programme’, Y Combinator StartUp School, Europe’s largest EdTech accelerator, EDUCATE Accelerator (a partnership with UCL and the Institute of Education), Google for StartUps, JP Morgan Hatch Female Founders Accelerator, Natwest Pre-Accelerator, Accelerator Academy, and Stanford University Launchpad Mentors think we’re quite interesting!
We have successfully secured our first round of funding.
Get in touch if you’re interested in our next round.